Browsing Category

Paragon News

Hero Reveal – Revenant

When the clock strikes twelve and the sun is high in the sky, the sound of gunshots will fill the streets. The one who lives will be crowned champion. And the loser, well, the loser gives the victor everything.

Revenant, the amalgamation of a malevolent spirit and a vicious bounty hunter, has come crashing down to the lanes of Monolith, and, oh boy, does he look fun. With the affinities Corruption and Fury, he will be more than a force to be reckoned with in the right hands.

Without further ado, I present Revenant’s abilities.

His basic (LMB/R2) is called Revolver Round. Revenant, with his four barrel revolver, shoots each one, and upon firing his last, reloads, and prepares to go again.

His secondary ability (RMB/R1) is called Hellfire Rounds. This allows Revenant to reload at any given time, dealing extra damage with his final shot.

His first ability (E/Circle) is called Scar. Revenant infuses his targeted enemy with a dark energy. Any damage dealt to that enemy will deal increased damage. This ability is probably best suited to combo with first using your ultimate, and then this one.

His second ability (Q/Square) is called Obliterate. Revenant fires a barrage of attacks at a random target in front of him, dealing a tremendous amount of damage. I would also wager that this ability can be comboed very well with Scar.

Reckoning is the name of his Ultimate Ability (R/Triangle). To the depths of the Nether World is where Revenant sends his target, locking the two in a one-on-one duel to the death. While in this state, neither Revenant nor target can be damaged by anyone but each other. If Revenant kills his opponent, he gets a boost of CXP.

Whether it’s High-Noon or darkest of nights, Revenant remains on the hunt, and who knows? Maybe he’ll find what he’s looking for in Monolith? Maybe there’s more to this mystery than meets the eye? Well whatever the case may be, Revenant is going to be a blast to play and certainly a challenge to go against. Whether you play and fight him, I wish you luck, and I do hope you’re quick enough on the draw to carry the team to a swift victory!

Hero Reveal – Shinbi

Shinbi. The K-Pop star and melee assassin hero from Omeda City. She’s ready to gank, burst attack, elude enemies, siege towers and sing you a beautiful song. Unfortunately, however, she has caused many people to be up in arms. Though, while that may be, she has also caused many people to fall head over heels for her and her Spirit Wolves. This is something that has caused a lot of people to uninstall and stop playing Paragon altogether, but there are those who believe that she could be the best character ever to be added. What do you think?

The first of her abilities is known as ‘Line Tempo’. Shinbi sends one of her wolves in a straight line, which passes through and damages minions, before exploding if it comes into contact with an enemy hero. This can be used to kill or injure a fleeing hero, as well as gaining those much needed last hits on minions.

The next is known as ‘Rushing Beat’, which sends her dashing forward, dealing damage to anyone in her path. At the end of the dash, there is a small window of opportunity to dash again. This can be well utilised to escape from a battle, or to reposition yourself for a follow-up attack.

Her ability ‘Circle Rhythm’ allows Shinbi to summon four Spirit Wolves which circle her for a total of four seconds, which, similar to Greystone’s ‘Make Way’ ability, deals damage to anyone within its radius. This ability also heals Shinbi for each hit, so it can be well utilised when you’re on low health and being ganked, as it adds good survivability.

Finally, her ultimate: ‘All-Kill!’. This ultimate has both a passive and an active. The passive adds one wolf stack to her abilities per hero hit, which can stack up to eight wolves at any given time on any given hero. The active sends a pack of Spirit Wolves towards the target with the highest wolf stack, much like ‘Line Tempo’, it can be used for chasing down and killing an injured hero.

When playing Shinbi, it is vital that you know the position of your enemy laner and jungler. While she can deal intense amounts of burst damage, she is very susceptible to crowd control, making her an easy target if played poorly. Alternatively, if you are facing a Shinbi, be sure to attack her with any CC abilities you have, and be sure to take her out as soon as possible.

With the Affinity combination of Growth and Intellect, quite an interesting combination for a hero such as this, there are many different good cards you can work with.Though while these cards are varied and all very good, it is important to focus on boosting her power and mana.

So, I ask again, what do you think? Do you think that Shinbi will change the game for better, or for worse? Either way, enjoy playing with and against her!

Hero Reveal – Aurora

We all love the smell of a new hero and this time around we have what seems to be an Icy melee support hero: Aurora.
Aurora is a Space Pirate with the Fury and Intellect affinities so I’m excited to see how the community decides to build her; whether it be the power of fury, the utility of intellect or perhaps a combination of both? We’ll have to wait and see. Personally I think she would do excellent as a team support and initiator with her heavy CC and 2 abilities that will help you to chase or retreat from your enemy. Her abilities are:

Frozen Simulacrum (RMB/R1) – Allows Aurora to leap in a target direction, leaving behind a solid ice clone of herself.

Glacial Charge (Q/Square) – An icy trail launches Aurora forward, dealing damage, pushing enemies aside and blocking projectiles from the front.

Hoarfrost (E/Circle) – Creates a ring of hoarfrost around Aurora, dealing damage and rooting enemies caught in the ice.

Cryoseism (R/Triangle) – Aurora creates an ice earthquake. Enemies in the area will turn to ice, which then explodes, causing damage to the Hero and spreading the effect to other nearby Heroes and minions.

Think about this: Chase into a team fight with Glacial Charge which blocks incoming projectiles, Sorry Murdock babe! Hit em with an ulti – “MC Hammer can’t touch this” on play! Team has time to come in and start cleaning up whilst the enemy are frozen. Chase after any shivering survivors with Frozen Simulacrum – squash the last roach with Hoarfrost. Watch their frozen tears while the enemy team is on cooldown, sing Frozen’s let it go while taking their core! (We all knew the frozen joke was coming, hahaha)

Aurora slides in on January 31, be sure to check her out and don’t be a menace to society while abandoning drafts in the hood!


PS. I really would like to find out if Glacial Charge will be able to block projectile ultimates as well – specifically Murdocks! With Cryoseism’s Freeze ability it will be a great counter to Gideon’s ultimate! How do you plan on using Aurora, let us know in the comments below!